

This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Continued use of these apps may cause your IP to be blocked indefinitely. Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. If you do not understand what is causing this behavior, please contact us here. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. Continued abuse of our services will cause your IP address to be blocked indefinitely.We have done a lot of work on ironing out the last remaining issues in the 1.4.x line update, and finally today it looks like we have a very solid build: Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.
#Euro truck simulator 2 mods script Patch
This patch is really what 1.4.1 was supposed to be. #Create mods for euro truck simulator 2 Patch
#Euro truck simulator 2 mods script drivers
We tested 1.4.1 extensively, or so we thought, but it really took the eyes of thousands of player to help us discover several remaining hidden bugs, through using various combinations of hardware, drivers and mods installed. #Create mods for euro truck simulator 2 drivers We are also finally pushing the button for Steam players to have access to this new version of the game straight away, rather than depending on beta branches. The principle of involving the fan base in the testing proved promising. We got many more wishlist items than actual bug reports, but that's to be expected.

We will definitely approach the community with a plea for help again in the future. The list of features requested by players that we have accumulated over the years is very long, and we are perhaps taking things from it and turning them into reality way slower than many of you would like, but we are doing our best, and we'll get better over time. SCS is moving into a new superb office in a matter of weeks, with 3-times the floorspace we have currently. The support from our fans (and paying customers!) is what makes us dare grow the team and speed up development of our future as well us current still evolving projects. Oh, another wishlist thing: Replay support! In particular, this opportunity is very relevant to all the people complaining about disappearing trailers/jobs - playing a legal copy of the game does make a difference! Last but not least, if you were sitting on the fence waiting to get ETS2 on the cheap somewhere, today may be your last chance for quite a while on Steam - Euro Truck Simulator 2 is featured in a Daily Deal event, only a few more hours left. I really Valve's Source recorder: You can record up a game session as a. dem file, and then you can later change your display settings to Super Duper High Quality ones that your computer is not really fast enough to use, but you set "host_framerate 30", and when you replay the demo, it still renders each frame as if it was really playing at constant 30 fps. And you can save it into an AVI file with a "startmovie" command. Support for replaying a demo using _current_ display settings Really wish something like that existed in ETS2!Īdditionally, support for changing camera angles during replay. Support for moving camera around while demo is replaying (viewing the playing from different perspectives) but option for using the camera angles from demo itself. Support for forcing rendering FPS (if the system is too slow, it will just appear to play slowly and if the system is too fast, it will just replay very quickly). In short, renders a constant number frames per in-game "second". Support for recording the session into an AVI or MKV (the FPS force is especially useful in conjunction with this).

